
Instruments VibraDrum, CimbaHarp or GlockenTines for sure do not exist. Up to 48 kHz in PIANOTEQ Stage and Standard.

PIANOTEQ PRO offers an internal sample rate of up to 192 kHz. Presets built with PIANOTEQ PRO can be loaded in PIANOTEQ Standard without limitation. In PIANOTEQ Stage, preset loading is limited to parameters that are present in the interface. You can purchase additional instrument packs at any time. These instrument packs are fully working whereas remaining instrument packs are available in demo mode for your evaluation. During registration, you can choose two instrument packs with the Stage version, three with the Standard version and four with the PRO version.

Note-per-note edit: all other physical parametersĬoncerns new purchases from 2019 onward. We expect Undead Labs to build on these systems for State of Decay 3 and, if the reveal trailer is anything to go by, there should be a greater focus on both exploration and combating corrupted wildlife – making the task of gathering usable sustenance all that much harder.Note-per-note edit: volume, detune, attack envelope

It's been five years since the release of State of Decay 2, a survival simulation which sought to let players navigate a zombie apocalypse by maintaining relationships with allies, managing resources, and establishing defenses against a surmounting horde of undead intruders. While Undead Labs is yet to reveal all that much about the State of Decay 3 gameplay experience, the studio is promising that it will be the "new ultimate in zombie survival simulation." As for what the "next evolution in State of Decay" will ultimately look like, we know that the game is being developed in Unreal Engine 5, with Undead Labs collaborating with Gears of War developer The Coalition to get the most out of the platform.
